wave principle


Anchor points can be easily moved by pressing the Y key and then dragging it to where you want. When animating a character you need to think about where bends and joints will be, you can use snapping to get these points exact so they will be able to bend how they are supposed to.
For the wings to look like they’re flowing naturally you have to stagger the movements on each layer so they go one after the other but still keep dragging each other along because they are attached.
