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frank

frank 3

wave principle

To make things look like they are flowing you can make separate shape layers and then use the pick whip to attach a layer to a parent in which it would usually be attached to in real life. Stagger the movements.
use expressions to copy the exact rotation of the opposite wing at the same time. This saves time instead of having to rotate each part of the wing separately and it also therefore being not entirely equal

Anchor points can be easily moved by pressing the Y key and then dragging it to where you want. When animating a character you need to think about where bends and joints will be, you can use snapping to get these points exact so they will be able to bend how they are supposed to.

For the wings to look like they’re flowing naturally you have to stagger the movements on each layer so they go one after the other but still keep dragging each other along because they are attached.

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