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Jonny T2 Fizzy

For this project we had to create a 3D character that moves. The plan was to create a moving character in cinema 4D.

Week 1

Our character had to be based around a favourite fizzy drink. For mine I picked Mountain Dew and tried to create a character which I think could be related to the drink brand.

I thought about the logo and the artwork surrounding the brand. I came to the conclusion that everything has sharp edges and there are a lot of triangles involved. I also had to

After a few drawings this was my conclusion. Once I came up with the idea of a pyramid, I wanted to find a way to add the main lettering and more colour to it. So I decided on the cool looking tattoos on the triangle. I also wanted its personality to seem sharp and daring, so I gave it pointy eyes.

Once I created it in illustrator I had to make sure all the components were separate so I could edit them all to the standard I wanted in 4D. I also had to make sure I saved it as an illustrator 8 file so it could correspond with 4D.

Week 2

Once I had imported my illustrator file into Cinema 4D I began by making it all 3D by adding an extrude directly underneath each layer I had made in illustrator.

After this I then added colour by creating a ‘new material’ under ‘create’ in the bottom panel. I picked a colour for my material and then dragged it onto the shape which I wanted to colour.

From this I tried to create the pyramid shape which I was wanting to achieve by using the ‘Boole’ tool under ‘Subdivision Surface’.

Week 3

I found cinema 4D pretty hard at this point as it kept making my laptop crash the more I did with it so I decided to make something in After Effects.

I simply made it look as though my character is flying around the Mountain Dew logo. I made it so the character moved around fast and constant and that the corners are cut sharp to suggest that the shape has a lot of excited energy like how the drink can make you feel.

I also made a last minute quick mock up of another way I could potentially create my character. Use a pre-made pyramid and add eyes by drawing them with the ‘Spline’ tool which is under the ‘Spline Pen’ and then using a ‘Loft’ which is under ‘Extrude’. I also added two little pyramid legs to my character.

I would then go on to find out if I could add the tattoos to the face of my pyramid.

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jonny

jonny 3

attach hair to a plane to start off with and set the hair gravity to 400 to make it fall upwards
add sound from the MoGraph and put in an audio track from what we’ve been using
add wind to effect the hair movement depending on how the music moves
The sound is attached to an xpresso tag and the sound and wind are connected through the sample and range mapper. The range mapper’s output upper is set to 1500 due to the wind not doing much without it being a high volume
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jonny

jonny 2

start with a simple shape and then add sound under the MoGraph editor.
When the song is uploaded you can select a box around the whole graph or you can section it off like in the picture to create a different effect such as deeper and higher sounds
these can be useful to show the sound in different ways, peak will show the up and downs of the music, average only shows the space in between the sound waves so it will only cause subtle movements to what its connected to and step works at a 0 and 1 basis, so when the sound waves are high its on and when its low its off
within sound click sound and then attach a linear field
have the xpresso tag come from the sound MoGraph
drag both the sound and the sphere into the xpresso
the red is output and the blue is the input. With the sound make the output property object
and make the Sphere input property radius
even with having input and output properties on both objects they still can’t link up so add a sample box and put it in between them. When strength has been added you can link up the sound object output with the sample effector input. The most important output from the sample is ‘strength’ so add that output.
Then from the sample also add Result in there and attach the strength from the sample output to the result input and it will give you a number
add a range mapper operator and attach the sample strength output to the range mapper input and then attach the range mapper output to another result operator and it shuuld give you the same number as the other result operator
click on the range mapper and change the output upper amount from 1 to 100
this changes the result of the second one to 100x the previous number. Then finally attach the range mapper output to the sphere radius input. This should cause the sphere to react to the music
the result operators aren’t needed for the effect to work it was just to see the outputs so they can be deleted.
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jonny

jonny 4

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Jonny 1

Attach the shape scale to the slider of the audio you want to parent it by using the pick whip tool of the shape scale to the audio slider.
You can edit the slider points by selecting them all and making them bigger and smaller. By doing this it also edits the size of your attached shape to make the size become bigger when the slider points are higher.
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