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jonny

jonny 2

start with a simple shape and then add sound under the MoGraph editor.
When the song is uploaded you can select a box around the whole graph or you can section it off like in the picture to create a different effect such as deeper and higher sounds
these can be useful to show the sound in different ways, peak will show the up and downs of the music, average only shows the space in between the sound waves so it will only cause subtle movements to what its connected to and step works at a 0 and 1 basis, so when the sound waves are high its on and when its low its off
within sound click sound and then attach a linear field
have the xpresso tag come from the sound MoGraph
drag both the sound and the sphere into the xpresso
the red is output and the blue is the input. With the sound make the output property object
and make the Sphere input property radius
even with having input and output properties on both objects they still can’t link up so add a sample box and put it in between them. When strength has been added you can link up the sound object output with the sample effector input. The most important output from the sample is ‘strength’ so add that output.
Then from the sample also add Result in there and attach the strength from the sample output to the result input and it will give you a number
add a range mapper operator and attach the sample strength output to the range mapper input and then attach the range mapper output to another result operator and it shuuld give you the same number as the other result operator
click on the range mapper and change the output upper amount from 1 to 100
this changes the result of the second one to 100x the previous number. Then finally attach the range mapper output to the sphere radius input. This should cause the sphere to react to the music
the result operators aren’t needed for the effect to work it was just to see the outputs so they can be deleted.

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